GTX 760 Desktop Intel Core i3570k 8 GB RAM Windows 7
GTX 960m Laptop Intel Core i7-6700HQ 8 GB RAM Windows 10
Samsung Galaxy Note 4 Android 6.0.1
Google Nexus 10 Tablet Android 5.1
Software Installation:
Software installation for Android devices will be handled through normal Android application
installation procedures via the Google Play app store once an account is established and the app is
made available.
For the WebGL users, the current version of the application will be made available on the University
Lab server at http://gamelab.cis.umd.umich.edu/PIG-WebGL/.
How to run: The application can be launched via Android app installation APK or can be run via the WebGL
server located at http://gamelab.cis.umd.umich.edu/PIG-WebGL/.
Base Functionality
Card game interface that will show the player's cards and other pertinent game information
There will be Game Artificial Intelligence (AI) to monitor and interact with player according to decisions
made by the player
The player's game performance scores/statistics will be tracked stored
A player ranking system will use game experience points to rate the player's overall performance
The player will track and manage identified project resources and objectives such as due date for
artifact delivery, project budget, development team members, Lines of Code generation and defect
minimization
A player can draw, play and discard cards during a game turn
A Player will draw a card from the game "deck" on each turn
Player can select a card to play each turn to cause a specific effect towards the furtherance towards
project objectives or proactive avoidance of common project pitfalls
A player must discard one card at the end of each turn
Player can plan development iterations (Sprints), selecting which Product Backlog item(s) will be
included in each iteration of the project
The game will be broken down into project development iterations (Sprints). Each Sprint will span a
period of two weeks (10 working days). Each player turn (Draw, Play, and Discard), will be equivalent
to one work day of a Sprint
Create a Scrum Planning event before the Sprint(s) where the items from a Product Backlog can be
prioritized and selected by the player for completion within the next Sprint